Gaming and infrastructure
Game launcher, anti-cheat and regional servers
It started as a teenage hobby and grew into one of Iran's larger gaming platforms.
We built a game launcher backed by one of the strongest anti-cheat systems of its time, along with low-latency regional servers so Iranian players could play without lag. At peak that was more than 2,000 concurrent players per title, and we never charged anyone for it.
Sanctions made getting hold of these titles really difficult for Iranian gamers, so we set about making the games modular enough to build an experience shaped around those players. That is what pushed us into reverse engineering, and where I learned to read a system from the inside rather than from its documentation. The habit still serves me every time I meet an unfamiliar API or an undocumented data format.
What survived that period was not only technical skill. It was also years of good times for a community whose access to these games was never straightforward.
